In its place: agents that sleep until I call them. Idle, they spend 0 tokens.
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The builds people watched most: every one is real — the code, the mistakes, the result.

My agent company, set up from scratch.

A multi-agent system: four Claude Code specialists in parallel.

Build your own agent system with Claude Code.

Claude Code, Obsidian, NotebookLM and Hermes.

We built a memory system.

What to learn first — and it is not the tools.

Claude Code and mods, every day.

Claude Code and Remotion, no editing software.

A Hermes Agent morning briefing on a VPS.

How an agent works and what it spends.

An AI that judges me and plays Minecraft.

An agent team left on a server for a month.

Claude Code and the Higgsfield API.

The Claude Code edition.

A playable city built with AI in two days.
Teams of agents with roles, queues and a lead — left running on a real server.
Agents that remember across sessions: files, wikis and retrieval that hold up.
Prompt injection, leaked keys, permissions — what breaks and how to lock it down.
The day-to-day tool behind every build, from skills to sub-agents.
My old agent company woke 14 teams on timers whether there was work or not. Its replacement is a 3D office where each agent is a cat that sleeps until I call it, spending zero tokens while idle.
Read →27 Oct 2026I had eight AI video models on Higgsfield make the trailer for my game with the same prompt, the same five images and the same 10 seconds. First how these models work, then what each one made.
Read →25 Oct 2026I didn’t write this game, my agent did. I had AI open up a game engine, learned how it works, then had my own version built in seven steps: Operation Tea.
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